Choosing
the battlefield.
Determining the battlefield, using DBA 3.0, the
defender selects from his home terrain and places compulsory and optional
features on the game board by casting a die for the quadrant in which they are
to be positioned in. When completed, the attacker selects a side for his
deployment area and the defender takes the opposite side for his. Reading
military history one may encounter battles fought over terrain which might not quite
fit the options listed as home terrain for an army and our campaign system does
take this into consideration. One example from the campaign examples given here
had the Bosporan army fight the Alan in a series of battles over steppe,
littoral and arable terrain with the defender selecting features from the terrain
type given.
The stratagem “choosing the battlefield” will
offer the attacker the choice of which terrain items are to be placed by the
defender. This option will help cavalry armies avoid battle where terrain
features are of maximum size or bad going and conversely, an infantry army
fighting a highly mobile one would prefer fighting over restricting ground.
The option cost 2 points to purchase and the stratagem
counter is presented to the defender before the placement of terrain. The
attacking player selects the terrain pieces to be placed which must fulfill the
rough/bad going requirement and feature size.
Note:
Over the past year, much of my terrain has been
refurbished and new features have been added to increase the size options of
difficult hills, wood, etc. Some
features have also taken a modular form, such as the hamlet (BUA) or plough
which can be used in its minimum to maximum size; the photos here illustrate the modular system described.
Grain fields.
Hamlet (BUA) sections.
Hamlet and fields.
Grain fields.
Hamlet (BUA) sections.
Hamlet and fields.
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