This series of test games conclude the Spanish list
and of the three I would think the
Celtiberian are the toughest to fight. Home terrain for the Celtiberian is
hilly, so we might see similar terrain as was fought over by Lusitania but with
more green. Combat factor for the Scutarii are even with Roman blade and easily
negotiate the rough terrain of Celtiberia, but if anything can be noted as a
disadvantage Celtiberian scutarii would recoil on an even combat score.
Historically, Rome fought two major wars against them
and fortunately for DBA Roman players, the Celtiberian can also be also allies.
II/33
Polybian
2 x Cv (including general), 2 x hastati (4Bd), 2 x
principes (4Bd), 2 x triarii (Sp), 2 x velites (Ps), 2 x Latin auxiliaries
(4Ax).
II/39c Celtiberian
1 x general (Cv), 1 x light horse (LH), 6 x scutarii
(3Bd), 4 x caetrati (Ps).
Test game
one
As Celtiberia defend, they select three difficult
hills, a wood and river as terrain pieces. The placement created a valley with
a river meandering between hills. Rome selected a side that would have the
river on its right flank as it approach the Celtiberian battle line. The photo
show the positions after turn one.
The following turn Rome took the initiative combat and
for its effort recoiled all along the front. On the left a Roman velites fell
to a downhill attack from Caetrati.
In two turns the battle lost all semblance of order,
isolated elements were fallen on by two or more enemy and some carried on with
their own private battle pursuing a recoiling enemy further behind the lines. Celtiberia
seized the initiative to send Caetrati to flank the Roman right and discovered
the river posed no obstacle.
It was a close battle, but Roman determination won
over Celtiberian impetuousness; final score 4 – 3 for Rome.
Test game
two
Celtiberia kept the same selection of terrain and the
die cast resulted in another arrangement; no constricting valley which offered
both sides an opportunity to deploy in extended line.
Recalling their successful river crossing experience
against the Lusitanian, Rome would move across as one line to attack and not
piecemeal; this took an extra two turns to accomplish.
The assault.
The river was not an obstacle as was anticipated so
the Celtiberian received no advantage for defending its bank. The fighting in
the center rolled back and forth, but Rome began rolling up the Celtiberian
right. Score at the moment was even 2 – 2.
Celtiberia moved an element of caetrati to occupy four
Roman elements and gathering all available troops stormed the enemy center. The
gamble paid off bringing down two Roman blade units, final score 2 – 4 for Celtiberia.
Last test game tomorrow.
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