It has been a while since I used the double size command for a game and in preparation for next Tuesday, I decided to test a game. How this option differs from the standard 12 element game, follow the link and read the details (link)
The Scots invade Mercia
The Scots have invaded Mercia. With a force substantially larger than years past, Mercia have called on Wessex to for support. Wessex, positioned on the right, Mercia on the left, together, they present a solid front of spear.
Across the
field, the Scots have positioned their schiltrons in centre with thegns and
lighter troops flanking the pikemen and on the far left, a small contingent of
Vikings.
Mercia spring ahead of their right wing to reach the Scots, eventually both divisions come to grips with the barbarians of the North. The shoving to-and-fro of lines produce few casualties; however, the battle is still young.
Despite both sides beset with low pip scores, the lines begin to fragment and in the isolated conflicts casualties begin to mount. The struggle takes a takes a critical turn with the loss of the Mercian sub-general.
In revenge, Mercian spearmen attack and kill the Scottish warlord (CinC), leaving a portion of the Scottish line leaderless when the sub-general assumes overall command.
The schiltrons have widen the gap in centre to bring down the Saxon CinC. The Saxons leaderless, flee the field with the Scots in pursuit. The Scots victorious, 8 + CinC + Sub-general – 4 + CinC.
Observations:
Nine turns is
not a particularly long game, but needed an hour and six minutes to reach a
decision. This was the exact amount of time for the full album by Wardruna to
play out.
Wardruna –
Rnaljod – Yggdrasil (full album).
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