I recently finished 10 elements of German infantry as these would be needed to develop a few scenarios from the Thirteen Years War, between the Teutonic Order and Poland. Flags will be painted soon, but as the Polish were complete, I decided to run a few test games with these two. The terrain of Northern Poland, where most of the battles took place, is relatively flat but dominated by woods and marsh.
Game one.
Both forces adopted a horn formation with lighter
cavalry positioned in advance of their heavier counterparts. Infantry of both
sides were held in reserve; the Polish being centrally located while the Order
formed two groups also centrally positioned. Although Poland was defending, they
launched an aggressive assault on the Order’s left flank. The speed and
effectiveness of the Polish and Lithuanian columns became critical forcing the
reserve infantry to be ordered to restore the situation. The momentum created by
the Poles was unrelenting and earned them a decisive victory, 9-2.
Game two.
As defender, the Teutons
changed their deployment placing equal number of infantry on both wings with a
strong cavalry centre. With the light horse in support, German auxiliary troops
secured both the wood on the left and the swamp on the right. Deployment of the
Polish forces remained unchanged. Taking the offensive, the Teutons moved their
infantry wings and centre in unison confident that any Polish threat to either
flank would be kept in check. The expected breakthrough of the Polish centre however
met stiff resistance sending Teutonic knights to fall back and regroup. The
Polish light horse on the right, having remained idle for an hour, suddenly
sprang into action to appear directly behind the Teuton centre. Caught off
guard with enemy to rear and in front, a hail storm of bullets and crossbow bolts,
the Teutons were hastened off the field serving the Polish another victory,
8-2.
Game three.
Again defending, the
Teutonic Order deployed in deeper formations with both flanks protected by woods
and marsh. The majority of the German infantry formed the left wing, the cavalry
in centre leaving the right wing to be protected by a mix group of foot and
mounted crossbow. The Polish deployed in their scorpion deployment with the
Lithuanians forming the left horn and Polish the right. The town militia and
wagons were held in reserve behind the centre.
A brisk skirmish on the Polish
right announced the start of battle which quickly escalated to a general action
as both sides committed more troops. Equal casualties were suffered by both
that a brief respite was ordered to regroup. The battle now shifted to the
centre as the Teutonic cavalry advanced on the Polish centre. Polish cavalry opened
their line to allow the town militia and wagons to move through. This move
halted the Teutonic advance as new orders were given to German crossbowmen to
clear the way before resuming their attack. This delay was quickly snapped up
as the Polish left wing resumed their attack catching the Teutons off balance. Adding
to the Teutonic misery, fire from the town militia and wagons outmatched those
created by Teuton crossbows. A harder fought battle but another Polish victory,
8-5.
Game three developed into
a better match as casualties were even for both sides after an hour of battle (four
turns, 3-3). The Teutonic assault on the Polish centre lost momentum to the effective
defense by the town militia and war wagons. Further practice is required and
this will be done later this month.
Looks great, spectacular armies!
ReplyDeleteThank you. Increasing the single command to 24 elements does create a different game, not only in play, but also visually.
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