Continuing the larger command test series (24 elements) the Sassaniid now confront the Arab Conquest army of the ‘b’ sub-list. The army now include a complement of Jund cavalry which effectively increases their mobility in battle. The later Sassanid generals are now cataphract cavalry, with the remainder of the army comprising of the usual asavaran cavalry, elephants and levy.
Game one proved a narrow victory (7 - 8) for the Sassanid and the Arab Conquest rebounding the following turn with a 5 – 8 + Hd, victory to even the score.
In game three, feeling confident, the Arabs deployed their infantry in three groups leaving sufficient opening between for supporting cavalry to move through. As defender, the Sassanid deployed first forming a more conventional battle line supported by two reserve formation. Light horse was positioned on the flanks to extend the battle line.
The Sassanid moved cautiously forward leaving the Arabs to seize the opportunity to strike first. Arab archers moved through the village while infantry advanced against the light horse of the Sassanid army. Driving them back would open a gap for the supporting Jund cavalry to fall on an exposed flank.
The Sassanid assault on the Arab centre destroyed several units of infantry prompting the Arab commander to commit his reserve to stem the tide. On the right of centre, Jund cavalry fell on the open flank of the Sassanid levy dispersing them to the four winds.
The Jund cavalry quickly followed up their success to engage the elephant on that wing, On the opposite wing, the elephant wreaked havoc among the Arab infantry whiel the conflict in-between remianed in question.
Gaining the upper hand, the Sassanid opened gaps in the Arab line prompting the Arab general (SG) in that sector to move forward.
Smashing its opposition, the elephant moved to attack the general. Seeing the conflict nearby, Asavaran cavalry joined the melee to bring down the subordinate commander breaking the Arab resolve to continue the battle. Score 9 – 5 + 2 Hd for Sassan.
Sassaniid Army 404 – 651 AD
1 x General (4Kn), 6 x Asavaran (Cv), 2 x vassal horse archers (LH), 1 x elephant (El), 2 x levies (7Hd).
Arab Conquest 639 – 660 AD
1 x General (Cv), 4 x Jund cavalry (Cv), 1 x Muslim archers (3Bw), 5 x swordsmen (4Bd), 1 x javelinmen (Ps).
Double the above quantities to bring the total to 24 elements.
Could you post the rosters for each army please? :)ReplyDelete
I'm keen to learn how an army with mostly LH or a mix of LH and either Cv or Kn goes with this.ReplyDelete
Next will I will report the test outcome between Parthia and the early Sassanid.ReplyDelete
So that's around 7 x 2 LH, (possibly even more) out of 24 elements. That'll be interesting. My thinking is that LH armies (or armies with a lot of LH) need good PIPs in order to 'dance'. No dancing, and it usually doesn't bode well.ReplyDelete