Continuing the larger
command test series (24 elements) the Sassaniid now confront the Arab Conquest
army of the ‘b’ sub-list. The army now include a complement of Jund cavalry which
effectively increases their mobility in battle. The later Sassanid generals are
now cataphract cavalry, with the remainder of the army comprising of the usual
asavaran cavalry, elephants and levy.
Game one proved a narrow
victory (7 - 8) for the Sassanid and the Arab Conquest rebounding the following
turn with a 5 – 8 + Hd, victory to even the score.
In game three, feeling
confident, the Arabs deployed their infantry in three groups leaving sufficient
opening between for supporting cavalry to move through. As defender, the
Sassanid deployed first forming a more conventional battle line supported by
two reserve formation. Light horse was positioned on the flanks to extend the battle
line.
The Sassanid moved cautiously
forward leaving the Arabs to seize the opportunity to strike first. Arab
archers moved through the village while infantry advanced against the light
horse of the Sassanid army. Driving them back would open a gap for the
supporting Jund cavalry to fall on an exposed flank.
The Sassanid assault on
the Arab centre destroyed several units of infantry prompting the Arab
commander to commit his reserve to stem the tide. On the right of centre, Jund cavalry fell on the open
flank of the Sassanid levy dispersing them to the four winds.
The Jund cavalry quickly
followed up their success to engage the elephant on that wing, On the opposite
wing, the elephant wreaked havoc among the Arab infantry whiel the conflict in-between remianed in question.
Gaining the upper hand, the Sassanid opened gaps in the Arab line prompting the Arab general (SG) in that sector
to move forward.
Smashing its opposition,
the elephant moved to attack the general. Seeing the conflict nearby, Asavaran
cavalry joined the melee to bring down the subordinate commander breaking the
Arab resolve to continue the battle. Score 9 – 5 + 2 Hd for Sassan.
Sassaniid Army 404 – 651 AD
1 x General (4Kn), 6 x
Asavaran (Cv), 2 x vassal horse archers (LH), 1 x elephant (El), 2 x levies
(7Hd).
Arab Conquest 639 – 660 AD
1 x General (Cv), 4 x Jund
cavalry (Cv), 1 x Muslim archers (3Bw), 5 x swordsmen (4Bd), 1 x javelinmen
(Ps).
Double the above
quantities to bring the total to 24 elements.
Could you post the rosters for each army please? :)
ReplyDeleteDone.
DeleteThanks. :)
DeleteI'm keen to learn how an army with mostly LH or a mix of LH and either Cv or Kn goes with this.
ReplyDeleteNext will I will report the test outcome between Parthia and the early Sassanid.
ReplyDeleteSo that's around 7 x 2 LH, (possibly even more) out of 24 elements. That'll be interesting. My thinking is that LH armies (or armies with a lot of LH) need good PIPs in order to 'dance'. No dancing, and it usually doesn't bode well.
ReplyDelete