An assessment.
I began
developing a set of ancient campaign rules one year ago today and looking back
at the different versions each have merit and would certainly be used again. As
our players gained experience with DBA 3.0 the campaign rules also evolved as
newly collected armies would offer new possibilities.
The Quick Play
Campaign system (September 2016) was designed to bring our usual three games an
evening into a campaign context and using variable terrain. The game replicated
a campaign season of one year whereby each player built up activity points to allow
certain actions to take place. The process was simple and did not add extra
time to the game as the attacker-defender roles were defined and terrain
selection was resolved.
This model differs in that it was designed to deal with conflicts necessitating long
periods of inactivity between engagements, the barbarian invasions along the Rhine
and Danube Limes come to mind. I am confident that this set would work well.
The first test
of Roman Britain ended covering a twenty year period highlighted by four
noteworthy engagements. This does not rule out the possibility of other
encounters in that same period, they were simply not worth the effort to
record.
The card system
served its purpose by defining the month and year plus the adversary; the month
is particularly useful if one wishes to add weather. Plus knowing the year can
help tie historical events (internal and external) to the campaign.
In addition to
the card draw, players must cast one die. This served not only to add troops to
an army, but the same score would help define the terrain to be fought over.
This worked well as three of the four engagements were fought in arable terrain
and the fourth in hilly country.
To assemble an
army players are no longer guaranteed the standard 12 element size force. In
this test most battles were fought with 8 or 9 elements which meant battles
became intense as they were quickly over. The sole Roman Britain victory was
fought with six elements against ten Saxon, someone’s star is rising.
However, losing
a battle would certainly tarnish a general’s reputation as a subsequent call to
arms would be met with less enthusiasm. This occurred twice for the Roman Britain
as the die casts were excellent (sixes), but having lost the previous battles took
to the field with a lower strength.
There are still
a few details that need work.
After a series
of victories by the barbarians at what point would they begin settlements in
Roman Britain? I am debating if this should be related to the number of
victories or the number of years that have lapsed.
It should also
be possible for the Roman Briton to become the attacker. How this is to done should
be linked with the initial card draw and/or die cast which will save a step. It
is possible that this will be resolved when the role of the face cards (knave,
queen, king) is defined.
Map: Roman Britannia 410 AD
By User:Lotroo / R. Botek; Изработено от Потребител:Lotroo - Own work, Public Domain, https://commons.wikimedia.org/w/index.php?curid=1088947
Map: Roman Britannia 410 AD
By User:Lotroo / R. Botek; Изработено от Потребител:Lotroo - Own work, Public Domain, https://commons.wikimedia.org/w/index.php?curid=1088947
Cheers,
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