An Anglo-Saxon army had caught a Danish host harrying
the Welsh border and laid siege to their camp. After three weeks, the situation
within the Danish camp was a desperate one; men were dying of hunger and all
animals had been slaughtered and eaten. King Hastein gathered his warlords for
a final council and how best to escape this predicament. The Welsh have now
joined Aethelred blocking the hilly route to the north allowing the Anglo-Saxon
to regroup their forces to block the three remaining escape routes. A decision was
reached and a break out would be done by dawn’s early light.
Carefully removing palisade sections and branches, the
Danes had gone no further than 160 paces before Saxon horns sounded the alarm.
Springing into action, the Danes quickened their pace and moving in three
columns toward the Severn River to the west. In each of the camps men were
tumbling out of their bedding and gather their weapons to form their battle
line.
From his position, Aethelred could see the route taken
by the Danes and sent his javelinmen to harass the Danish column on the left
and delay them and allow the fyrd to deal with them. To the north the Welsh
could be heard screaming their ‘war cry’ as the sprinted off the slopes to
attack another Danish column. In the centre of the Danish horde, Hastein could
be seen bearing down the waiting Saxon wall to the west.
It
seemed a few heartbeats had passed since leaving the camp, but Danes now found them
battling against a determined Saxon resistance and to their right, Danes were hotly
engaged with the Welsh
The battle now became total confusion as both sides
were pushing each other back and forth. In the end, the berserkers sacrificed
themselves to help Hastein gain ground and breach the shield wall (note the
presence of black robed monks singing their joy over the bodies of dead pagans,
1 - 0).
Aethelred and Aethelhelm quickly brought their troops
into the general engagement.
In their battle fury the Danes caught an isolated unit
of fyrd and destroyed them, but this small victory could not slow the Saxon
killing lust, 2 – 1.
Redoubling their effort, the Saxons routed the Danes
but not without further cost. The chroniclers record a great victory over the heathen
with ‘little losses to the Mercians, 3 –
2.
Design notes.
This scenario was fun to do and both sides were able
to record victory. On one accession, the Danes beat the snot out of the Saxons
(4 – 2) so the scenario was deemed balanced despite the Danes starting the game
with nine elements versus twelve for the Anglo-Saxon.
The Saxon player should note that some troops surrounding
the Danish camp will be beyond command distance and to move those costs an
extra pip. The Welsh have a greater move distance so these need not move every
turn.
The Danes may choose any of the board edges for their
escape, however, the north side may prove difficult as this is blocked by wood
and a difficult hill. Movement within the camp is over good going and there are
no movement penalties for exiting it. Deploying in columns to exit the camp decreases
the need for pips; however you will want to avoid being caught by the enemy
while in such formation
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