In late spring of 891, the Danes invaded Lotharingia
and crushed an East Frankish army at Maastricht. Returning to the coast, the
fleet sailed further south to plunder the county of Flanders and in the fall of
that year, their raids reached Leuven where they decided to winter.
Despite the setback received by Lotharingia at
Maastricht, King Arnulf gathered a new force comprising of Franks, Saxons and
Bavarians to attack the Viking raiders now encamped at Leuven.
Several miles from Leuven, Arnulf split his force in
two divisions, the first comprising all infantry would approach the town of
Leuven from the east using the low hills to mask their movement while the
mounted division would encircle the town from the north and west.
As the infantry reached 500 paces from the town, horns
sounded the alarm sending Danes tumbling out of buildings and form a ragged line around the perimeter of the town. In 30 minutes (two
moves) the Franks had formed a crescent stretching from the east, to the north and west side of Leuven; leaving the
south end of town unattended. Retreat was not an option for the Danes as all their plunder was
in town and had they not beaten a similar force in the spring.
By pushing, shoving and an occasional thumping, the
whole of the perimeter of Leuven was now covered by Danish troops leaving a small reserve of
Hird positioned in the market grounds. During this time the only Frankish movement seen were infantry steadily closing the distance while the cavalry seemed content to hold
their position.
The battle began on the eastern part of town with the Saxon infantry attacking the
Danes.
That attack was done with only half their force which was
easily repulsed, but in their enthusiasm the Danes pursued leaving the
protection of the town.
The Saxon shield wall held their ground and beat the
Danes back to the town, leaving a great number of corpses as evidence of their
impetuosity (1 – 0).
Emboldened by the success of the Saxon shield wall, the archers proceeded to pelt the Danes on the north side of town
with arrows. Stung, the Danes were determined to
exterminate them, but the archers fled to take shelter behind the ranks of Frankish heavy
cavalry.
An hour had passed since the start of battle and
seeing the infantry were now in a position to threaten the eastern side with an
assault, Arnulf unleashed his heavy cavalry to strike the north side of town.
Despite the narrow passages between buildings, the
Frankish knights destroyed a good number of enemy sending panic among the Danes
(3 – 0). West of town, the Bavarians had dismounted and were ready to cross the
Dyle and seal the fate of the Danes.
In desperation, the Danes used their reserve to plug
the gaps created by the Frankish heavy cavalry. This did catch some cavalry by
surprise but this was little consolation as more blood was spilled at the north
end of town prompting the Jarl to sound a general retreat (4 – 1).
{1} the presence of black robed priests had no
function in the game other than annoy the Danish player with their prayers of
thanks for each departing pagan element.
Design
note:
The battlefield and deployment of both forces is taken
directly from ‘Battlefields of the Lowlands’ by Professor Luc de Vos. During the many test games we discovered many subtle rule features of DBA 3.0.
Combat
Fighting in rough going does not affect combat factors
between single elements as bad going will (-2); only movement is reduced to 1BW.
Although group moves are possible spearmen cannot claim the advantage of flank
support (+ 1) while in rough going. Vikings (4Bd) scoring a 'less than' result from heavy cavalry (3Kn) are not destroyed, but recoil. Unfortunately for the Danes, two Frankish knights scored 'twice as many' evidence that Odin does take lunch breaks.
Command
The Frankish player did use two deployment zones, but the consequence of this meant some troops were beyond command distance. The Franks did manage good pip scores. The Danes did pursue taking them outside the town perimeter. One of these was the commander which resulted in any movement within the town by the Danes would cost an extra pip. Fortune smiled on the Danes as their commander was sent back into town.
Can the
Danes win?
Yes they can, but I will not deprive you from your
journey of experience.
A superb and desperate defense!
ReplyDeletePhil,
ReplyDeleteIf you enjoyed this scenario you will like upcoming battle.
That one will be posted this Thursday.
Cheers,