This test series begins with Rome invading the forest
region between the Thine and the Danube, home to the Burgundi. Two woods are compulsory for the forest dwellers and as
optional features the river and an extra wood were selected.
The wood will impede communication between commander and troops, this is primarily so for the Later Roman as the Burgundi fight in dense columnar formation. As the frontage for both armies may remain narrow, players will need more time to reach a decisive point.
The wood will impede communication between commander and troops, this is primarily so for the Later Roman as the Burgundi fight in dense columnar formation. As the frontage for both armies may remain narrow, players will need more time to reach a decisive point.
Game 1
Rome, as the attacker caught the Burgundi with their
backs to a river and the sole wood offered meagre protection for their right
flank. Rome’s slow egress from the wooded areas would not dampen their battle
lust by much.
Despite the half hour (two bounds) required to exit
the wooded area, Rome was able to deploy a bold line of troops to meet the
Burgundi. The Burgundi demonstrating less patience to view the martial progress
threw their left wing against the auxilia leaving the wood.
Destroying a unit of auxilia, the Burgundi left pushed
back the second unit deeper into the woods. Wary of a possible flank attack, the
Roman commander signalled a general attack.
In quick succession, both halves of the legion were
destroyed while Burgundian losses were small by comparison. With the arrival of
the light horse (Illyriani and Mauri), the situation looked less desperate.
The Roman left flank had fought well inflicting a
number of casualties, but seeing the light horse repulsed and the Burgundi
clearing the wood on the right, the Roman commander signalled a general
retreat. Score 4 – 3 for the Burgundi.
Game 2
The Burgundi, now the attacker, opted to have the two woods
and river in their deployment area, thus denying the Romans a defensive
position. This left the Romans with one wood and therefore deployed their line
further back from the Burgundi battle line.
The river proved less a problem for the Burgundi than
was expected (class II) as the troops positioned on the right kept pace with
the main battle line.
The Roman left wing easily repulsed the Burgundi
effort to take the wood and this prompted the main Roman battle line to move
forward to meet the barbarian. The Roman commander’s confidence was raised upon
seeing the column of light horse close in on the Burgundi rear.
To counter the threat, the Burgundi chieftain launched
the majority of the warband against the Roman legions and seeing the auxilia
content to not leave the wood, called on a unit of skirmishers to assist
repelling the Roman light horse.
The destruction of the light horse was celebrated by
the chieftain and his guard, but looking back at his centre; the Roman legion
had survived the warband onslaught and broke through. Further downfield, the
clibanarii draco standard could be seen above the heads of his warriors and
with a heavy heart signalled a general retreat. Score 4 – 3 for the LIR.
Game 3
Rome, now the attacker, secured two woods for their
deployment area leaving the Burgundi with a river at their back.
Upon leaving the wood, the Roman battle line left
wheeled and moved forward, leaving the cavalry on the far right to bide their
time and wait for their signal.
The engagement now became general as combat was taking
place up and down the line. To redeem their poor performance in the previous
battle, the light horse swept around the wood to enter unopposed, the rear of
the Burgundi line.
The light horse proved their worth by assisting in the
destruction of the Burgundi skirmishers. Nonetheless, the situation became
serious for Rome as all their legionnaires fell before the warband fury.
The Burgundi had suffered (three elements) heavily,
but the Roman commander looking at his centre now filled by an oncoming wave of
savage barbarians, called a general retreat. Score 5 – 3 for the Burgundi.
Commentary
Of all the test games to date, these were the toughest
games. The terrain required extra time to negotiate, so many bounds were filled
with manoeuvre and no combat. The casualties on both sides were frequently
even, sometimes last several bounds.
Despite the large game board, 80 cm x 80 cm, the
battles were confined to relatively small areas which were due to the river and
three woods. The risk of having troops outside command distance did influence how the
game developed.
II/70
Burgundi 250 – 539 AD Terrain Type: Forest until 426 AD, then Arable, Aggression 3
1 x general (Cv), 1 x nobles
(Cv), 8 x warriors (4Wb), 2 x archers or javelinmen (Ps).
Romans will come back for the revenge, I'm sure...may be with more LH!
ReplyDeleteThere was an option for both sides to use allies, but this was waived. For the Later Romans, these would have been Huns which do well against warband as only the front element would fight against mounted.
ReplyDeleteThere are so many different combinations that can be played out, such as the Burgundi invading Roman territory; this would give Rome an advantage of more open terrain. These games are more enjoyable as both sides are evenly matched.