Against the Middle Imperial Roman and Early Byzantine,
the Later Moorish have not won any matches but have made their opponents battle
hard for their victories. Difficult hills will hamper command efficiency and
this will be a matter of greater concern for the Roman commander than his wily
opponent.
The terrain comprised of the compulsory difficult
hills (2x) and woods (2x) and a BUA with an option to exchange the latter with
a river in game three.
Game 1
Rome deployed its forces in a standard formation
between a village and a series of high hills; an infantry line with the legion
in centre flanked by auxilia and a second line comprising of cavalry and a
detachment of auxilia to act as a flank guard.
The Moorish bandits formed two wings with all its
cavalry formed up on the open plain and on the hill tops could be seen a horde
of various infantry.
On the Roman right, auxilia and skirmishers would keep
the Moorish infantry occupied while the infantry line moved steadily forward against
the Moorish horse.
Unexpected as a desert sand storm, the Moorish lines
surged forward to attack the Roman infantry. These easily repelled the Moorish light
horse but on the right the skirmishers were now deprived of their auxilia
support (1 – 1).
The skirmishers withdrew to a suitable spot on a
second hill. This had the desired effect of luring their infantry forward
exposing an open flank; an opportunity seized upon by the equites Illyriani. The
Moorish cavalry were now is disarray as the infantry line pushed forward with
the support of the cataphracts driving the light horse back. This left their
chieftain and supporting troops exposed.
A desperate struggle ensued with the Moorish chieftain
falling destroying the heart of the army. The bandits fled the field. Score 4g – 2 for LIR.
Game 2
A line of hills cut through both deployment lines,
such that Roman infantry were positioned in few open spaces available. One hill
offered a good defensive position and the legion deployed between the hill and
a small village.
The Moors, deployed in three groups concentrated their
effort on seizing the Roman held hill. The assault would be covered on both
flanks by light horse.
The Moorish infantry gained a foothold on the hill
while below, Moorish light horse were heavily engaged with a unit of Roman
heavy cavalry.
The Roman centre and right finally stirred into action
and moved forward (low pip scores). Unfortunately, the effort came too late as
the hill on their left was covered with jubilant bandits waving Draco standards
and vexillum. Score 4 – 0 for the Moors.
Game 3
Rome, now defending, deployed its infantry on the
forward slope of a hill leaving the open ground below for the cavalry to form
their battle line. From their hill position, the Moorish infantry formed a
centre ‘division’ with cavalry deployed on either flank.
Noticing that the Moorish cavalry were a diversion,
the Roman infantry moved forward in the direction of the Moorish held hill and
Roman cavalry, moving in two groups, moved in support.
Emboldened by their previous victory, the Moorish cavalry
hurled themselves against the Roman left wing and while Moorish infantry moved
forward to occupy the second Roman cavalry wing. The latter were encouraged as
they could see a column of Moorish light horse had infiltrated the Roman rear.
The Moorish chieftain leading the charge severely
mauled and dispersed a unit of Roman heavy horse. Next to fall were the equites
Illyriani (2 – 0).
The savage fury did not relent as the Moors brought
down a second equites wiping out the Roman left flank. Seeing a unit of auxilia
broken, the Roman commander called a general retreat. Score 4 – 1 for the Moors.
II/57
Later Moorish 26 – 496 AD Terrain
type: Hilly, Aggression 1
1 x general (LH or Cv), 5 x horsemen (LH), 6 x
javelinmen (3Ax or Ps).
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