Compulsory: Difficult hill
Option: river, wood, BUA, road.
Difficult Hill
Difficult hills, like a few
other terrain features, progressed through a series of modifications before
reaching a final result. My initial hills were 40mm thick pink foam material,
painted and flocked with electrostatic grass; ideal for the gunpowder era,
these quickly demonstrated their impractical side for ancients. To improve on
the layer-cake look, I scored the hills to create slopes so elements could
freely be placed without their tipping over. This worked relatively well, but had
the consequence of reducing the upper area to one base width.
The final model is the
result comes from gluing two ‘gentle’ hill pieces together, painted an earth
colour and finally covered with grass. I modelled some rock outcroppings to
define them as difficult hills. Without the outcroppings, these could serve as
gentle hills to vary the height, but what is more important are the different
sets of rock formations and colour of the hills. These have been duplicated
this set to serve for green or arid climate zones.
Difficult hill.
Difficult hill.
River
Construction of river
sections can be found at the page labelled arable terrain. If plans are to use
both a road and river, it may prove useful to construct a section with a bridge
or ford. These need not be elaborate, but even a simple construction can convey
the general idea of an unobstructed passage of a river.
Two wood intersected by a river.
Two wood intersected by a river.
Wood
These are covered in detail
under arable terrain, but I would add a preference for fir trees for dry
climates over conifer trees. Having both in your terrain collection will prove
useful as the number of armies and their location grows.
Wood.
Wood.
BUA
These may be constructed on
top of a hill for which I have one in the collection; this is modelled after a
well known village located in the Caucasus. I have classed this as a ‘fort’ as
historically, the inhabitants formed their own defence force to beat off
nomadic tribesmen that forced the Caspian Gates.
BUA - Armenian or Georgian village.
BUA - Armenian or Georgian village.
Road
Apart from Roman roads which
would be strait, ancient tracks should have a number or bends to avoid terrain
features. The construction of roads therefore, follows a similar pattern as the
construction of river sections. The finished pieces should also match BUA templates
as these may be joined together for a game.
Next: Steppe
Next: Steppe
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