At the moment I am
refurbishing a number of collections to bring them up to a current standard and
with the large number of historical games much of my terrain collection is
experiencing the same process. Difficult hills are currently progressing
through a third generation;
...from a ‘layer cake’ style,
...to a sculpted style.
Since DBA 3.0 I have discovered the effectiveness
of medium and smaller terrain features over the larger pieces; fields (plough)
and hamlet (BUA) are now 2BW x 3BW on average or slightly larger.
Regarding hills, I found it
expedient to leave the larger pieces in their boxes and used the smaller low
hills and add ‘rock’ to symbolise these as difficult. This worked fine until we
started using armies that could use both difficult hills and rough ground. This
hit a snag as there was not enough of the rock scatter material for both terrain features.
Hence the third and hopefully last generation of hill type.
The symbolic pieces are now
larger which will nicely define the type of hill. The pieces will be finished as
two types to serve in arid climes and the greener zones of Europe. A few small scale trees will be
fixed to the pieces to avoid a bald rock feature.
These should be finished this
weekend and ready for use in our next games.
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ReplyDeleteInteresting idea. I may have to try that.
ReplyDeleteThe difficult hills proved most cumbersome when moving them from their storage area to the game table. The goal is to have one small box for each of the geographical categories containing all the optional features.
ReplyDeleteCheers,
I look forward to seeing photos of the finished article!
ReplyDeleteSimon
Great idea. (Your old hills look fine though.) Cheers, Karl
ReplyDelete