During the
winter month of January, reports
were arriving to the capital of Thebais of marauding bands plundering the small
communities along the Nile. The message was passed quickly throughout the province as Rome began preparations to form a punitive expedition. By
March, only troops from Arcadia
marched through the gates of Ptolemais, so not wishing to delay longer than was
necessary the Dux marched his forces south. The mobile column stationed in Aegyptus
would meet the main army later {1}.
By April the Nobades were found on the
left bank of the Nile (Littoral) deployed between difficult hills and patches
of dunes. Despite the Nobades having greater numbers the battle was hard fought
and brief; several Roman units were mauled as Nobades foot troops appeared from
nowhere (ambush) and despite a small success, the
equites sagittarii sacking their camp, the Dux called for a retreat (a Nobades
victory, 3 -2) {2} .
Two
months were needed to reconstitute the army and proceed with the campaign yet for unexplained
reasons the Nobades remained relatively quiet {3}. After a failed attempt to
bring the Nobades to battle in June,
it was not until the following month that the armies were to meet again.
The
battlefield was a wide plain broken up with a few sparse woods and a large difficult hill. The Nobades deployed between the woods showed less cavalry which meant a good number of their mounted force were out foraging (flank march). Anticipating this, the
Dux led his troops in echelon with the legions heading the attack supported by
the cavalry. Auxilia protected the flanks from possible turning moves and a
unit of auxilia were guarding the camp against any threat to it. The battle was
hotly contested with both sides losing heavily, but Rome prevailed (4 – 3
victory) {4}.
Rome was
literally in hot pursuit of the Nobades (August)
and caught up with them near the frontier. Having little time to gather
reinforcements, the Nobades were now at a disadvantage regarding troop strength
{5}. Moving quickly, the Dux caught the marauders spilling out of their camp (rapid deployment). The engagement that followed did
not last long as the Nobades broke and fled leaving the field littered with their dead to include heir warlord (a Roman victory) {6}.
Notes.
{1} Not
present were the equites clibanarii and scutarii, 2 x 4Kn and 1 x 3Cv respectively.
{2} Jan had
no shortage of sixes and so used the ambush rule to great effect.
{3} Jan’s
good fortune with the die did not extend to the cards; lacking activity points
kept him inert.
{4} The flank
march arrived on turn three, but their effect was blunted by auxilia
troops. In this
battle, the equites (LH) used again their multiple move to seal the fate of two
Nobades foot.
{5} With
seven elements remaining, the Nobades needed two to break.
{6} The
Nobades warlord displayed exceptional prowess by destroying two equites (LH) in
the second battle but met his demise under the sword strokes of two units of legionnaire. As the Nobades are well known for their inter-tribal rivalry Rome can expect another incursion in two or three
years.
This was a
quite a hard fought campaign which saw three battles and eight months of
campaign play finished in less than 2 ½ hours. The campaign system was a new
experience for Jan in which he used the stratagems to good effect.
We did not
use the grouping of clans as this would have slowed the game as two of the
three battles were long affairs lasting more than six turns. For this campaign
a simple die cast was used to determine which terrain type would be used for battle,
arable, littoral, hilly or dry.
Plunder (Draft): Each new province in
which the marauders remain uncontested would be deemed plundered. A counter
would be placed in that province and at the end of the campaign, the number of
counters would be debited from the defender’s total. During battle, spoils
would become part of a comp’s content and could be recovered; this would remove
the counter for that province.
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