Designing a campaign game
around a migration might not seem to fit everyone’s idea of an ancient theme,
but these events did happen. I looked at alternative conflicts set at the
beginning of the 5th century and there were enough possibilities;
Stilicho, Alaric, and Radagaisus to name a few. However, further reading of the
migration did have its share of conflict situations; aside from the pillage and
plunder by marauding bands of barbarians, inter-tribal discord and ad-hoc
resistance measures in the provinces there were the revolts by the Gallo-Roman
aristocracy against the ruling authority.
The challenge now was how best
to present these in a form that would not detract from a player’s appetite for
battle.
The first scenario, 407 AD,
revealed the shortcomings of the requirement to move an army. The Roman player
need only move one army while the barbarian player had his hands full with
three. Gaining no activity points by the barbarian player forced the migration to
stay in place and became less of a danger. Not quite what I had in mind.
By the last scenario, 409 AD,
the barbarians could exchange their army for marauding columns which could move
at no cost to an adjacent province. This meant the civilian component of the
horde required an activity point to move and this compromise worked.
Limiting the amount of plunder
that could be culled from a province in any given month meant two marauding
columns in the same province would need to fight one another to claim it or one
column would be returning with spoils only to be caught while on the march. Either
way this generated a number of small actions.
So long Constantine III won
battles no one dare challenge his authority. By the second year the barbarians
were still in Gallia which had his image of "saviour begin to lose its lustre.
In scenario 409 AD a number of revolts were planned but as the cards were
played, all three occurred in the same month and in different parts of Gallia
and Hispania. This really livened the game.
Was history changed?
Partially, as not all the
barbarians would make the crossing into Hispania by the end of the game, but
the majority would do so before spring 410 AD, and Constantine III kept his
head for another year.
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