The Celtic tribes that settled in the highlands of
central Anatolia by the 3rd century BC are better known under the
collective name of Galatian. They were often hired in small number as
mercenaries, but a number of war chieftains did form large armies to plunder
neighboring kingdoms. Surprisingly, their first contact with the empire ended
in defeat when they met the Seleucid war elephants of Antiochus I.
II/19c Seleucid
1 x general (3Kn), 1 x cataphract (3Kn), 1 x elephant
(El), 1 x scythed chariot (SCh), 4 x phalanx (4Pk), 2 x thureophoroi (4Ax), 1 x
Cretan archer (Ps), 1 x slinger (Ps).
II/30b Galatian
1 x general (LCh), 1 x chariot (LCh), 1 x scythed chariot,
2 x cavalry (Cv), 6 x warband (4Wb), 1 x Psidian (Ps).
Game one
Both armies deployed at opposite ends of the valley,
but the formation of the hills meant battle lines were not directly opposite of
one another. Galatia, as defender, moved first to correct their alignment. Wheeling
to the right all her infantry formed a massive corps on the right with the
cavalry and scythed chariots forming the left flank.
The Seleucid formed up in their classic battle
formation would wheel to the left to match the frontal assault of the Galatian.
Through a mishap in communication (low pip scores) the centre formation delayed
their maneuver which later worked to their benefit.
The Seleucid battle line buckled at certain spots but
this was compensated by half the phalanx pushing their opponents back while the
scythed chariot sliced through their opposition.
Dust clouds were thickest in the centre as the rhythmical
thrust of sarissae met Galatian flesh or shield, slowly the warband resistance
slackened as losses increased. One-third of the army stood as spectators as the
phalanx carried the day. Score 5 – 2 for Seleucid.
Game two
By a surprising series of die casts four of the five
pieces were placed on one flank with a lone wood at the opposite end offered a
smaller arena for the second game. The Seleucid shortened her front while the
Galatian took advantage of the hills to mask a portion of her infantry
attempting an encirclement of the Seleucid right.
To give time for the encircling troops to arrive at
their position, the main Galatian army would move slowly forward. This offered
the Seleucid an opportunity to rush forward the phalanx supported by war
elephants and chariots.
Before striking the Galatian battle line, the scythed
chariot seized an advantage to wheel right and cut down a warband.
The phalanx and thorakites repeated their performance
of the last game to cut down their opposition ending the game, score 5 – 0 for
Seleucid.
Game
three
Through fortuitous die cast, the placement of terrain
pieces presented the Seleucid a dilemma and so opted to deny the Galatians the
use of the woods; they would later regret this choice.
To solve the problem of communicating the Seleucid
general moved to the right to signal his troops there to move off. During this
time the Galatian chieftain sent groups of warband to infiltrate the wood on
the Seleucid left as the phalanx remained stationary.
Things were not going well for the Seleucid general as
he soon lost control of the battle (low pip score); the battle line was
stretched thin and all reserves were now committed.
The Galatian struck with full force against the Seleucid
centre and left.
The situation turned chaotic as Seleucid troops
recoiled, elephants were sent fleeing in a panic as the Galatians in their war
frenzy cut down isolated units bringing the battle to an end, score 2 – 4 for
the Galatian.
Elephants in panic, i love that! Nice looking games, with impressive minis and hills...
ReplyDelete“Elephants in panic”, yes, I have read too many reports of own troops being crushed in a stampede.
ReplyDeleteTherefore, I make sure that the area behind elephants is clear for take-off, just in case.
Cheers,
Robert