Antiochus III ascended to the throne at a young age
and spent nearly the entire period of his rule at odds with rebellious satraps or leading punitive expeditions to the farthest parts of the empire. In the histories written by Livy and Polybios, Antiochus III is actively found leading
his troops leaving his subordinates to care for themselves. Therefore, the 3Kn option for Antiochus III fits his characteristics perfectly as the implementation of 4Kn cataphracts into the Royal army took place near the
end of his reign in approximately 200 BC.
There are six matches planned for this series of which half take place in Asia Minor, two in southern Syria and one in the east against
the Parthian. The games do not reflect any chronological order but are conveniently arranged
by geographical area.
II/19c Seleucid
1 x general (3Kn), 1 x cataphract (3Kn), 1 x elephant
(El), 1 x scythed chariot (SCh), 4 x phalanx (4Pk), 2 x thureophoroi (4Ax), 1 x
Cretan archer (Ps), 1 x slinger (Ps).
II/22a
Nabataea
1 x general (3Kn), 1 x horse archer (LH), 1 x
swordsman (4Bd), 2 x javelinmen (3Ax), 6 x archers (3Bw), 1 x camel guard
(3Cm).
Test game
one
Nabataea defend and select difficult hills and wood to
place hopefully as obstacles against the Seleucid, unfortunately a wealth of “sixes”
gave that option to the Seleucid. Anchoring the right flank on a hill, the Nabataeans
battle line stretched nearly 500 paces to end at a wood.
The Seleucid deployed in their customary “sword and
shield” formation; phalanx and elephant forming the shield and the sword
comprising of the cataphract and scythed chariot, both are supported by thureophoroi
and light troops.
The Nabataeans wheeled their archer groups hoping to
catch the phalanx in a cross fire while on the extreme flanks javelinmen and
horse archers are encircling the Seleucid line.
Placing trust in the support units to deal with threat
to both flanks, the two wings struck.
The two archer groups held their ground sending a few
formations back on their heels and quickly ended the threat of the scythed
chariot.
The situation took a turn for the worst when Antiochus
was carried off the field leaving the entire right gone. Ignorant of the loss,
the phalanx managed to surround the Nabataea King but was saved at the last
moment by the timely charge of the camel guard. Score 4 – 3 for the Nabataeans.
Test game
two
The Seleucid, now defending a valley deployed in their
familiar formation and the Nabataea emboldened by their recent victory formed
up in two archer groups on either side of the king with the camel guard and
horse archers forming a reserve to support the left flank.
Pelted by arrows the scythed chariot had enough and retired
to a safe distance, other Seleucid units were not of like mind and surged
forward. Now, one element short of victory, the Greeks looked to their king to
gauge the smile on his face – What? Again?
Redoubling their efforts (extra pip cost for no
general on the field) the Seleucid phalanx and elephant managed to pin and
eliminate the Nabataea king and broke their army. Score 2 – 5 for the Seleucid.
Test game
three
The Nabataea, now defending, selected an ideal battlefield
which constricted the Seleucid deployment.
This had a decisive outcome for the game as the two
Seleucid wings could not mutual support one another and coordination became further
exacerbated with a series of low pip scores.
The Nabataea was quick to take advantage of the enemy
indecision and moved their archers forward.
On the Seleucid bound, the elephant fled from the
hailstorm and the phalanx managed to deflect the descending rain of arrows but
nowhere along the line could any unit move forward.
Still aching from wound incurred in two battles,
Antiochus deployed his group while under fire and losing one of their numbers
for the effort. The action in the centre and right flank became a confused mess
with the elephant eliminated by their King and his pursuit sealed the fate of a
formation of phalanx. Score 4 – 3 to the
Nabataeans.
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