Tonight's theme continued the Sassan rebellion in
220 AD against Parthia. This would offer an opportunity to experiment with
allied contingents for both sides and as we would play two commands per side, an
allied contingent within each command would give us ample testing.
2 x Command Parthia adjusted to 3 x 4Kn,
6 x 2LH.
1 x City State contingent; 1 x 4Kn, 1 x 3Bw, 1 x
3Bd.
1 x Armenian contingent; 1 x 4Kn, 1 x 2LH, 1 x 3Ax.
2 x Command Sassan adjusted to 3 x 3Kn, 4 x 3Cv, 2 x 2LH.
1 x City State contingent; 1 x 4Kn, 1 x 3Bw, 1 x
3Bd.
1 x Arab tribe; 1 x 2LH, 1 x 4Bd, 1 x 3Bw.
The battle was fought on the big table, so
there was plenty of room for maneuver around five pieces of terrain, 2 x rocky
ground, 2 x difficult hills and 1 x Oasis.
The deployment.
In the foreground, the Parthian CinC deployed
the City State forces on the left where their archers and blade would secure
the oasis. Directly behind, in a second line, was the light horse with a second
reserve formation covering the open flank. On Parthia’s right the heavily
armoured horse extended the main battle line and all light horse units covered
the army’s open right flank. As this part of the battlefield offered little
useful terrain features, the Armenian contingent were held in the second line
as a reserve.
Across the battlefield, Sassan redistributed her
forces giving Ardashir 14 elements including the City State forces while the
young prince with the smaller command formed on the left; the noble cavalry in the
second line and all the Sassanian light horse deployed further to the left to
meet their Parthian counterpart. The Arab contingent was positioned to move
into the area of rough ground and utilize their archery skill against the
Parthians.
Opening moves.
Sassan, as aggressor was beleaguered with low
pip throws during this phase, so closing with the Parthians would have to be a
slow but well timed assault. Therefore, the original plan was scrapped and the
main battle would focus on Ardashir’s effort to break the Parthian CinC’s
command at the start.
This was done by positioning the City State
allies first before moving forward. Subsequent bounds the line of nobles edged
forward to allow Arsavan cavalry to extend the battle line. By the third bound
the Arab contingent were in position to support.
With light horse superiority, the Parthians were
content to seal both enemy flanks. On the left, between the oasis and difficult
hills and on the right, light horse was positioned to take the Sassan light
horse in flank if they moved forward. The armoured knights remained in position
for several turns while this activity was taking place.
Contact.
Turn four, Ardashir takes the initiative to
attack the Parthian cataphracts. For the next four turns, the area between the
oasis and rough ground would be the scene of the most grueling struggles; low
pip score for movement, high score for melee with the following turn, high pip
score for movement, low score for melee. Both sides were slowly inflicting casualties.
On the Parthian side, the City State contingent
were content to hold the oasis and shoot out at passing Sassan cavalry, but
this was not the case for the City State nobles (4Kn) who found themselves in
the middle of a long struggle. As they could not form up with the Parthians,
they found themselves spectators at the main event.
The young Prince.
On the Parthian right both sides were plagued by
low scores such that the light horse were the only units to see action during
the opening phase. The Parthian cataphract and Sassan Arsavan faced each other
without moving.
By turn four, seeing the light cavalry of both
sides skirmishing with no conclusive results, the young Prince moved his nobles
from his reserve position to swing around the Arsavan line and move toward the
junction between the Parthian light horse and the line of cataphracts. The waiting
Arsavan cavalry would see this as their cue and move forward, just like in the
movies.
Sassan light horse was able to wrest an
advantage from the Parthian light horse while the young Prince added a third LH
to their total.
End game.
There were a number of bounds that Ardashir
found himself alone facing three Parthian elements, yet each melee was
successful in recoiling his opponent. The rest of the Sassan nobles were
scrambling to emulate their leader, but only the name of Ardashir would be
remembered in the poems.
By turn ten, Parthia was down three elements for
each command and although Sassan losses were also three, his was the bigger
command that would need five to reach demoralization.
The last bound saw three commands lose an
element forcing Parthia to leave the field and another loss to the Ardashir’s
command. The last was the only knight to recoil against enemy light horse.
An assessment.
This was a long battle which I believe took 90
minutes to complete about 12 moves. This was very different than other cavalry
battles, in fact, this had similarity to a legionnaire engagement; a hard
slugging match lacking finesse.
Aside from that, the allied contingent (a double
dosage) experiment worked well. Adding the extra City State or Armenian cataphract
to the Parthian line did not pose a problem as Jan through high pip scores for
his movement.
On the other hand, I found it expedient to place
the allies in one position with little need later for movement. The City State forces
remained in their position fighting off Parthian LH from turn three until the
end of the game. The Arabs never moved from their rough ground position,
however, the archers were the only unit engaged during the battle, but they did
kill a unit of Parthian cataphract and send other units recoiling back.