As with any campaign project, I found it advisable to
start small and focus on a singular event in German history. This was provided
by King Ludwig of Bavaria, who split the kingdom among his sons thus creating
the duchies of Bavaria-Munich, Bavaria-Ingolstadt, Bavaria-Straubing, and
Bavaria-Landshut. After a century of feuding, the kingdom of Bavaria was
finally restored to its former size as we know it today. The century of struggle all the elements for an ideal
game of thrones.
Campaign objectives
I selected the DBA campaign system for this as it is
well known here, but made modifications to time and map scale. Expanding the
seasons to reflect movement activity by month this would open the use of less played
scenarios. The call up of field armies for a number of months would heighten a
sense of urgency before the oncoming winter season. Not only the length of play has been extended, but each region now displays an increase in the number of movement nodes .
Below, I have listed an index of topics to be
covered in future postings. The research presented a myriad of ideas
for scenarios which can be played out within the format of the campaign. Where applicable, modifications to the campaign will also be listed.
Timeline
The story begins during the Spring of 1400 AD in the
former Kingdom of Bavaria. For the sake of simplicity, the individual Houses
will use the region’s title House of Ingolstadt, Landshut, Straubing and
Munich. The countryside is showing renewed activity after a winter-sleep,
farmers prepare their fields for seeding, roads are clear so commerce may
course its way from city to city and plans within plans that were made during
the Winter season can now be launched.
Cheers,
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