Tuesday, 9 September 2014

The final battle - who will lead the invasion?

This battle brought together the victors and their allies of the first three battles to a final confrontation. Composition of both armies can be read below. 

Coalition Army II deployed on the heights over looking their opponents deployed between several wooded areas. With their right flank now secured by two woods and allies on the left, both main battle lines matched frontage. 

This meant the superior mounted arm of Coalition Army II would have to make use of the trails threading through the forest before coming to grips with the enemy.

Photo one Overview of both sides.

At the outset, (Bound One) Coalition Army II and allies moved as one off the hills to close with their opponents. Coalition Army I were equally intent on reaching a decision before the mounted hordes made their appearance on their right flank.

Bound two, casualties were beginning to mount in centre for both sides, while the allies for both armies were still working themselves into frenzy. These two had met in an earlier battle slaughtering 50% of each other’s force.

Photo two Both centers moving forward

Photo three LH of Coalition I tucking tail and seeking security of the woods.

Bound three have both sides losing a number of horde elements to warband assaults. With the exception of Coalition Army II’s mounted command, all are engaged in combat.

Bound four, casualties are mounting again. Coalition II’s left center is now an empty void with all its defenders slaughtered. However, Coalition I jubilation is cut short as their allies on the left are being pushed back and on the right, the thunder of broken branches and brush can mean the approach of enemy cavalry (shades of Panzer Divisions in the Ardennes 1940).

Photo four Allies pushed back

At the end of bound four losses were nearly even, (II-13 to I-12). During their turn both sides could capitalize on a number of small victories, but both sides were now fragmented with very few elements forming groups. Coalition II devoted their turn (bound five) to forming battle groups facing a threatening stone troll and enemy general. In the background, the mounted command were exiting the woods.

Photo five Overview center, the cauldron

Bound six, the allies for Coalition II worked themselves into a Frenzy to crush two warband elements, one under the command of an allied General. Losing one command and 50% of its total points Coalition I were broken.

An overall Warlord has been found. Now, refill the armies and prepare for the invasion.

Photo six Last bound

Coalition Army I

2nd and 3rd Orc-Goblin army                Allied 5th Orc-Goblin army
1 General (Kn)                                      1 General (Wb)
3 Scouts (LH)                                      3 Spear (Sp)
1 Archers (Bw)                                     2 Scouts (LH)
2 Warband (Wb)                                
1 Behemoth (Beh)                  
2 Beasts (Be)             
7 Horde (Hd)              

Coalition Army II

1st and 6th Orc-Goblin army                 Allied 4th Orc-Goblin army    
1 General (Kn)                                     1 General (Wb)
1 Sub. Gen (Kn)                                   1 Spear (Sp)
1 Savage Orc (Kn)                               1 Big Un (Beh)
4 Riders (Cv)                                       5 Horde (Hd)
6 Scouts (LH)                         
1 Scout (LH)                                                  
2 Warband (Wb)                                           
4 Horde (Hd)                                                 
1 Trolls (Beh)  

Comments D3H2

I have played HOTT since the mid-90’s. I liked that the game did not require a 4’ x 6’ table nor hundreds of figures, however, the requirement of half your opponents points invariably lead to long games. The changes in DBA version 3 adapted to HOTT does move the game to a quicker resolution despite the unchanged victory conditions.  This big battle for example took six bounds.

The next step is the invasion of the Reich with everything thrown into the Orc-Goblin army; shamans, flyers, sneakers, heroes and the like. The map used is the one provided by Games Workshop, but with the Imperial lands split into a number of smaller kingdoms. Dwarf and Elf kingdoms will also be noted. 


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