Thursday, 5 July 2012

DBA Arable terrain features - new style


I have completed more than enough Arable terrain features for three or four standard DBA game boards. We do play the big battle option, which is played on a double sized game board as this gives us more maneuver room. A further option, that we have not tried yet in DBA Giant which we would use a 1.20 x 1.80 m surface.

The fields are still drying, but tomorrow I shall add a thin wash of pale green to depict other grain sort. This will give the fields a mottled effect.

In the series photos you also see a number of civilians and livestock based on circular stands. These serve as camp followers, but for our scenarios they add an extra ambiance to the game.

There is still a lot that is not shown; hills, woods, rivers and roads. That will come with a later photo session.

Enjoy the pics!
Cheers,  


Photo 1. Supplies being loaded onto pack mules. Figures are a mix of Museum and Minifigs.


Photo 2. An aerial view of a Hamlet. The system is modular so the area covered can be varied. 


Photo 3. Three Plough (fields) with interconnecting tracks. This was done solely as a visual break from the rows of planting. Figures are Minifigs.


Photo 4. Enclosures surrounded by hedges (also modular). I need to add gates (another project). Sheep and cattle are Museum.


Photo 5. A second hamlet with orchard. 



Photo 6. A wide view of fields, enclosures and two hamlets. Again, not pictured are hills, woods, rivers and roads.

Next terrain project will deal with items unique to Frisia. Causeways or dikes, veen or boggy ground, a fishing village, windmill, possible a church build on a terp (high ground) and a canal. 

2 comments:

  1. Excellent terrain - the modular approach is working really well. I've been trying to get this effect using single terrain mats but ran into trouble with how to deal with hills (others have built them up underneath but this does not work for DBA).

    Do you have system for where the trackways end on the edges so they match up or do you make them random?

    Looking forward to seeing what you do for the Frisian terrain.

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  2. Thank you for your comment.

    The gentle hills are made of the same material and are two or three thicknesses high.

    Steep hills are generally stacked higher, but I did not want confusion as to what gentle or steep was despite the number of layers. So, I chose the Games Workshop approach of using thick pressed Styrofoam, top surface is flat and the perimeter is a sheer drop faced as stone. This was to represent Upper Bavaria bordering on the Alps. I lack only a novice Nun singing her guts out to place on top.

    The tracks exit half way between edges or one third in. As you can see, the fields are of two sizes, 3 x 6 BW or 4 x 5 BW, giving variable size fields with the green grass functioning as a boundary line.

    Cheers

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